This is the conclusion to the Nazo Unleashed series. Originally hosted and begun at Newgrounds.com, I've uploaded a less compressed version to Deviant Art.
Took about a year to finish Part 3. I don\'t know if I\'ll upload the first 2 parts or not, but you can always watch them on Newgrounds!
And yes, this is the same author on Newgrounds: Chakra-X.
And about the secret ending...No, I will NOT be continuing this with another animation. I want to do non-Sonic projects.
One of the best Sonic movies around. You did a great job on this. The fights were intense, the music selection was perfect, and story kept it epic. I only hope my Dark Chaos series will be as good as this when I get to the Super fights.
Geez! Great job! I'm actually making a Sonic Flash animation myself! I'm four months into it so I'd say I have a bit longer to go comparitively. I'd hate to give you such a long critique, but you've done such a good job on this and you seem like you want to improve your skills. Keep in mind, I'm not trying to make myself look any better (I got a long way to in animating), I'm just sharing my two cents in hopes you'll continue getting better.
Though I had it on mute considering I was working when I watched it, I can tell you have alot of animating skills you'd like to put into other works. Great timing on some of your your special effects and keyframes and I like how you incorporated different colors to interpret lighting. Flash is particularly sketchy and slow when it comes to that, even though those options are now built in. Kudos.
Work a bit more on actually moving characters around with subtle motions though when they're stationary (blink more, subtle hair movements, etc). They seem very stiff in many places (especially so because of the DBZ referencing, hell, all they do in most episodes is stand around talking). Also, keep an eye on your hair movements as well.
One of the biggest flaws for this animation is that it is based heavily upon an anime, so like any other anime, when there isn't much action, the actual dialouge is made up of about 5 or so frames of mouth symbol swapping. Though it is satisfactory here, practice keeping the character in some kind of motion. You've already done a great job of making believable actions, (exhaustive breathing, flailing arms in power-ups and clever camera movements), but the characters themselves are statues during dire bits of dialouge. Though many artists who base their animations on anime don't like to hear it, reference cartoons OTHER than anime for this approach. I.E. Disney or Don Bluth cartoons (American Tail, Secret of Nymh) or even some Tom and Jerry stuff. The idea is to keep the characters alive and moving. It'll take an extra deal of chakra (BOO!) but with practice, the end result will greatly improve your already impressive skill-set.
I anxiously look forward to your non-Sonic stuff! I will keep an eye on you!
--
"JAM A BASTARD IN IT, YOU CRAP!"
- Mom from Futurama
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Comments
Excellent job on this ^^
--
"If you have to ask, then you probably won't like the answer you get."
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Because rocks are cool.......
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It's not that I don't want to lose, it's just that I don't want you to win... ... Wait, that's really messed up |
Who the hell wrote this?!
Can't wait to see your non-sonic projects too. ^^
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ALLGLORYTOTHEHYPNOTOAD!
*I still do commissions! I dont bite! I might even give you a discount. Note me for info please!*
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Dale Puerto Rico!
Though I had it on mute considering I was working when I watched it, I can tell you have alot of animating skills you'd like to put into other works. Great timing on some of your your special effects and keyframes and I like how you incorporated different colors to interpret lighting. Flash is particularly sketchy and slow when it comes to that, even though those options are now built in. Kudos.
Work a bit more on actually moving characters around with subtle motions though when they're stationary (blink more, subtle hair movements, etc). They seem very stiff in many places (especially so because of the DBZ referencing, hell, all they do in most episodes is stand around talking). Also, keep an eye on your hair movements as well.
One of the biggest flaws for this animation is that it is based heavily upon an anime, so like any other anime, when there isn't much action, the actual dialouge is made up of about 5 or so frames of mouth symbol swapping. Though it is satisfactory here, practice keeping the character in some kind of motion. You've already done a great job of making believable actions, (exhaustive breathing, flailing arms in power-ups and clever camera movements), but the characters themselves are statues during dire bits of dialouge. Though many artists who base their animations on anime don't like to hear it, reference cartoons OTHER than anime for this approach. I.E. Disney or Don Bluth cartoons (American Tail, Secret of Nymh) or even some Tom and Jerry stuff. The idea is to keep the characters alive and moving. It'll take an extra deal of chakra (BOO!) but with practice, the end result will greatly improve your already impressive skill-set.
I anxiously look forward to your non-Sonic stuff! I will keep an eye on you!
--
"JAM A BASTARD IN IT, YOU CRAP!"
- Mom from Futurama
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